Competition
Ultimate Frisbee is a Tier Two event. Sign-up is required. Companies that miss the sign-up deadline will not be scheduled to play. Athletic skill and physical fitness may be required.
Roster
All students are eligible to play. The desired roster size is ten players. Six players are required to avoid a forfeit. One player from each team is designated as the team captain before the start of play. The game is played 7 vs. 7. If a team has only 6 players, they will play a man down.
Rules
Start time is forfeit time; there is no grace period for players arriving late. One game forfeit disqualifies a team from further play.
It is strongly recommended that players wear a mouthpiece. In addition, soft-soled shoes are required; players may not play barefoot.
Games are played in two 10-minute halves with a 2-minute break between halves. Games may be shortened at the discretion of officials; fifteen minutes of play will constitute a complete game. The clock runs continuously except for officials’ timeouts.
In the event of a tie at the end of regulation play, teams will play to sudden victory: the first team to score wins. Teams tied during the Regimental Semifinals or Finals will play a five-minute overtime period. Teams will play to sudden victory if the game remains tied at the end of this overtime period.
Out-of-Bounds
The thrower may pivot in and out of bounds, provided that some part of the pivot foot contacts the playing field.
Playing the Frisbee
Each point begins with both teams lining up at their respective end zone lines. Then, the defense throws the Frisbee to the offense.
The thrower must establish a pivot foot and may not change that pivot foot until the throw is released.
The thrower has the right to pivot in any direction. However, once the marker has established a legal defensive position, the thrower may not pivot into the marker.
The thrower has 10 seconds to throw the Frisbee. The marker counts aloud, “Stall 1, stall 2, stall 3, etc.,” to signal when time is up.
The offense retains possession if the Frisbee is caught simultaneously by offensive and defensive players.
For the receiver to be considered in the endzone after gaining possession of the Frisbee, their first point of contact with the ground must be entirely in the endzone.
Defending
Only one defensive player may guard the thrower at any time; that player is the marker.
The marker may not straddle (i.e., place feet on either side of) the pivot foot of the thrower.
All players have the right to the space immediately above them.
There must be at least an arm’s length between the upper bodies of the thrower and the marker at all times.
It is the mutual responsibility of both players to respect each other’s positions and not encroach on this area once it is established.
No physical contact is allowed between players. Picks and screens are prohibited.
Change of Possession
The defense becomes offense at the location of an out-of-bounds drop, a block, or an interception, not at the point where the Frisbee was thrown.
Fouls and Violations
A foul occurs when a player initiates contact with another. The fouled player must call “Foul!” to stop play and retain or gain possession. If the player accused of the foul disagrees, the play is redone. (Contact occurring during the thrower’s follow-through or between opposing players while catching, intercepting, or blocking the Frisbee may be deemed incidental contact.)
If an uncontested foul occurs in the end zone (except a force-out foul), the player fouled gains possession at the closest point on the goal line to the infraction.
Suppose an airborne receiver catches the Frisbee and is contacted by a defensive player before landing, and that contact causes the receiver to land out of bounds. In that case, the receiver must call themselves out of bounds or call a force-out foul on the defensive player. If this foul occurs in the end zone and it is uncontested, a goal is awarded.
If offensive and defensive players call offsetting fouls, the Frisbee reverts to the thrower.
A violation occurs when a player breaks the rules without physical contact. The player who calls the violation must call “Violation!” or name the specific violation to stop play and retain or gain possession. Examples of violations are:
- traveling.
- The thrower moves the pivot foot.
- The receiver takes more steps than required to stop after catching the Frisbee.
- The receiver, after receiving a pass, does not come to a complete stop before throwing the Frisbee.
- Stripping – a defensive player touches the Frisbee while it is in possession of the thrower or receiver.
- If there is ever a failure to come to an agreement over a call, the Frisbee reverts to the thrower.
Punishments
Actions directed toward an opponent and not the Frisbee, e.g., tripping, holding, pushing, hitting, or intentionally endangering the opponent, will be punished with a 2-minute suspension. The suspended player’s team plays short a man for two minutes. Repeating aggressive play by any team member will result in exclusion: the excluded player’s team continues one player short for the rest of the game.
Substitutes may enter the game after a score and during an injury timeout.
USA Ultimate governs all other rules.
