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Wrestling

Competition

Wrestling is a Tier 3 event. Competition begins as a single elimination tournament within each weight class. Top wrestlers from each class advance to the Regimental Tournament. The Company Regimental Champion is the team that posts the highest total score and Individual Regimental Champions are wrestlers who win their class. This is a two-day only competition; no provision will be made for special leave, special orders, class conflict, Corps Squad practice, etc.

Roster

Desired roster size is two (2) wrestlers per company. Advance sign-up (i.e., weigh-in) is required. Wrestlers will be assigned to an appropriate class after all competitors have weighed in. Anticipate eight (8) classes for men and six (6) for women. Desired roster size is two wrestlers per company. Varsity wrestlers who have been on Corps Squad for 21 or more days this academic year are not eligible to compete.

Cadets with an open wound or infectious skin condition, e.g., impetigo, scabies, herpes, ringworm, may not participate. Current knowledge indicates that bacterial, parasitic, viral & fungal infections may be transmitted by skin-to-skin contact. While proper steps will be taken to clean mats before each day of competition, each participant assumes the risk of infection.

Rules

Start time is forfeit time: there is no grace period for wrestlers to arrive late.

Competitors will weigh-in per weekly intramural schedule. Weigh-ins will be conducted by a designee of the Director of Intramurals in Deas Hall. Competitors must be clothed for weigh-ins.

Wrestlers must wear either PT uniform or a one-piece wrestling singlet, and light, heelless wrestling shoes or sock-feet. It is recommended that protective ear guards be worn. It is recommended that a mouthpiece be worn.

Each bout will be three (3) minutes long, divided into three (3) periods of one (1) minute each. If there is a tie at the end of the three (3) regular periods, wrestlers will wrestle a sudden-victory period. This period will begin with both wrestlers in the neutral position.

Before each bout, the referee will decide by coin toss which wrestler has the choice of position at the start of the second period. The winners may chose top, bottom, or neutral position, or defer choice until the third period. Each bout will start with both wrestlers in the neutral position, i.e., standing opposite each other.

The referee will award points as described:

Scoring Opportunities Points Awarded
Takedown 2
Escape 1
Reversal 2
Near Pin 3

Scoring opportunities are defined as:

  • Takedown - awarded when, from the neutral position, a wrestler gains control and places opponent's supporting point(s) down on the mat.
  • Escape - awarded to the defensive wrestler when the offensive wrestler loses control of him/her.
  • Reversal - awarded to the defensive wrestler when he/she comes from underneath and gains control of opponent.
  • Near Pin - awarded when an offensive wrestler has opponent in a controlled position for three (3) seconds in which:
    1. the defensive wrestler is held in a high bridge, or on both elbows, or
    2. the defensive wrestler has any part of one shoulder or scapula, or head touching the mat with the other shoulder or scapula at a 45 degree or less angle to the mat, or
    3. the defensive wrestler has any part of both shoulders or both scapulae held within four (4) inches of the mat.

A match is ended if:

  • a pin occurs - the defensive wrestler has any part of both shoulders or part of both scapulae held in contact with the mat for one (1) second, or
  • a wrestler has earned a (15) point advantage over opponent.

Wrestlers are limited to two (2) nonbleeding timeouts per bout, with a combined total time of one (1) minute. If bleeding occurs, the referee will call a timeout. These timeouts do not count against a wrestler. If a wrestler is injured because of an illegal hold, or unnecessary roughness, he/she may take a 1-minute timeout. This time does not count against a wrestler.

The referee has discretion to end a match, at any time, because of injury. NCAA Wrestling governs all other rules.