The Military College of South Carolina
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Indoor Soccer


Indoor Soccer is a Tier 2 event. The structure of play (e.g., round robin, single elimination) will be determined by the number of teams registered.


Desired roster size is ten (10) players. The game is played 5-on-5 with one player designated as a goalkeeper. Four (4) players are required to avoid a forfeit. One player from each team is designated as the team captain prior to start of play.


Start time is forfeit time: there is no grace period for players to arrive late. Two (2) game forfeits disqualify a team from further play.

It is strongly recommended that players wear a mouthpiece.

Games are played in two 12-minute halves with a 3-minute break between halves. Games may be shortened at the discretion of officials; twenty minutes of play will constitute a complete game. The clock runs continuously except for officials' time-outs. There are no team time-outs.

In the event of a tie at the end of regulation play, teams will go to penalty kicks. Teams alternate kickers. Following five (5) kicks for each team, the team scoring the most goals is the winner. If the game remains tied, kicks will continue until one team scores and the other does not. Players who were on the court at the end of regulation must kick penalty kicks before any sideline player.

All players but the goalkeeper enter and leave as they please (aka, flying substitution). Players may not switch positions with the goalie while the ball is in play. A substitute goalie must notify the official upon entering game.

If a female scores a goal, the point value is two (2).

There is no offsides rule. All out balls are kicked-in, no throw-ins. Players may not score on a direct kick from out-of-bounds.

Violation of any of the following rules results in a two-minute power play to the opposing team (i.e., offending team plays man down); the offending player is suspended from play for the remainder of half, and the opposing team takes a direct free kick from the *spot of penalty:

  • intentionally handling the ball
  • deliberately kicking an opponent
  • tripping an opponent
  • charging, rushing or holding an opponent
  • other dangerous play as judged by officials

*Any penalty inside the goal box results in a direct free kick from top of the basketball key.

Any player charged with two (2) fouls is disqualified from the game.

The National Intramural-Recreational Sports Association governs all other rules.

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