Intramural Game Rules
Competition
Field Day is the final CSI event. The squad accumulating the most points is the CSI Field Day Champion. Events include Team Dodgeball, Team Tug-of-War, and Ultimate Relay.
Scoring
The winning squad for each event will earn 40 points, runner-up earns 30 points, third place earns 20, and fourth place earns 10 points.
Player Conduct
Players will treat each other fairly and with respect. Deliberate headshots are not permitted. Arguing, debating, cursing, or badgering is unacceptable behavior and can be cause for ejection.
Team Dodge Ball
Roster
Ten (10) players will compete for each squad.
Rules
- A squad begins inside the ring, called “dodgers,” each wearing a colored penny. The opposing squad, “throwers,” starts outside the ring with five (5) balls.
- The throwers have five (5) minutes to eliminate each dodger. The teams then switch positions.
- The time to eliminate all dodgers determines the winner.
- All throwers must stay outside the dodgers’ circle. Likewise, all spectators must remain outside the throwers’ zone.
Team Tug-of-War
Roster
Ten (10) players will compete for each squad.
Rules
One team attempts to pull the opposing team across the centerline. The team that does so first wins.
Ultimate Relay
Roster
Six (6) players will compete for each squad.
Rules
A baton will start with the Three-Legged Travel, and its exchange signals the end of one event and the beginning of the subsequent one. Exchange zones will be set up between each event. There is a five (5) second penalty for exchange out of the zone.
Order | Event | No. of Participants | Description |
1 | Three-Legged Travel | 2 | A team of two players must travel together for approximately 20 yards with one leg tied to their partner. |
2 | Wheelbarrow | 2 | One player guides another in a wheelbarrow position for approximately 20 yards. |
3 | Sack Race | 1 | The player may be inside the sack before receiving the baton. Then, they hop for approximately 20 yards. The sack must remain as close to the waist as possible and should not fall below the knees. |
4 | Slip ‘n Slide | 1 | After taking the baton from Sack Racer, the player slides to the relay finish line. |