Spikeball is a Tier 2 event. The structure of play (e.g., round robin, single elimination) will be determined by the number of teams registered.
Desired roster size is three (3) players. Two (2) players are required to avoid a forfeit. One player from each team is designated as the team captain prior to start of play.
Start time is forfeit time: there is no grace period for players to arrive late. Two (2) game forfeits disqualify a team from further play.
The team winning 2-out-of-3 games wins a match. All games are played to 15 points using rally scoring. Matches may be shortened at discretion of official. One (1) game played to 21 points will constitute a complete match.
Each team is entitled to one 30-second time-out per game.
To start a rally, opposing team members line up across from each other with the roundnet in the center. A point begins when the server hits the ball off the net towards the opposing players. The returning team has up to three (3) hits between them to return the ball back onto the net.
After the serve and return, players can move or hit in any direction.
The rally continues until a team can’t return the ball onto the net within their three touches.
Points are scored when the ball hits the rim, the ground or bounces more than once on the net.
Spikeball Roundnet Association governs all other rules.