Arena Football is a Tier 2 event. The structure of play (e.g., round robin, single elimination) will be determined by the number of teams registered.
Desired roster size is six (6) players with four (4) players on the court during play. Three (3) players are required to avoid a forfeit. One player from each team is designated as the team captain prior to start of play.
Start time is forfeit time: there is no grace period for players to arrive late. Two (2) game forfeits disqualify a team from further play.
Shirts must be tucked into shorts. Games are played in two 12-minute halves (running clock) with a 3-minute break between halves. A touchdown is worth six (6) points. If a female scores a touchdown, the point value is nine (9). The target for extra points and field goals is the backboard and scored as hitting the backboard equals one (1) point, hitting the upright equals two (2) points, kicking between the uprights equals three (3), and in the basket equals six (6) points. A safety scores two (2) points. Overtime periods will be used to break ties. The overtime period will be three (3) minutes long.
The team with first possession begins with the ball on their own goal line. Teams have four (4) downs to score. After a score, the ensuing drive will begin on the new offensive goal line. The quarterback cannot advance the ball past the line of scrimmage and rushing is not allowed. The quarterback must pass within five seconds of the snap.
There are no kickoffs. Punts will be thrown (not kicked) and must be announced to opponent. On punts, two players on the receiving team must be on the line of scrimmage.
Teams may substitute players before the ball is set for the next down.
Offensive pass interference results in loss of down; defensive pass interference results in replay of previous down. Picks and screens are not allowed and result in loss of down if called. NIRSA Flag Football governs all other rules. Always wear a mouthpiece.