The Citadel

The Military College of South Carolina

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Dodgeball

Competition

Freshmen and Upper Class Dodgeball are Tier 1 events. Competition begins as a round robin within each battalion.

Roster

Desired roster size is ten (10) players; six (6) players are required to avoid a forfeit. One player from each team is designated as the team captain prior to start of play.

Rules

Start time is forfeit time: there is no grace period for players to arrive late. Two (2) game forfeits disqualify a team from further play.

Six (6) players will compete on each side; others will be available as substitutes. Substitutes may enter the game only at start of a new game or in the case of injury.

Dodgeball is a best of five games competition. The first team to legally eliminate all opposing players will be declared the winner. There is a 5-minute time limit for each game. If neither team has been eliminated at the end of five minutes, team with the greater number of players remaining will be declared the winner. In the case of an equal number of players remaining after regulation, a 1-minute sudden-death overtime period will be played.

The object of the game is to eliminate all opposing players by getting them “out”. This may be done by hitting an opposing player with a live thrown ball below the shoulders or catching a live ball thrown by your opponent before it touches the ground.

Definition of live: A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field (wall, ceiling, etc.).

All players must remain within boundary lines. Players may leave boundaries through their end-line only to retrieve stray balls. They must also return through their end-line.

Dodgeball is played on a standard volleyball court. Games begin by placing dodgeballs along the center line – three (3) on one side of the center hash and three (3) on the other. Players then take a position behind their end lines. Following a signal by the official, teams may approach the centerline to retrieve balls. Teams may retrieve only the three (3) balls to their right of the center hash. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown.

The NADA governs all other rules.

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